Education Leaders Division
1.5 years training for creating the next Teachers and Educators
Here at SWave, we have developed a unique plan, that allows you to learn Education from anywhere in the world.
Our plan is spread across 18 months and is consists of 920 academic hours. the students will learn online with our
Minute Man system, the help of their Personal Mentors, and while implementing the Ultra Learning techniques for accelerated self-study.
Every 2 weeks, the students will gather to meet and collaborate on a study trip to a School, an Organization, our headquarters, and more. As part of our 'Method Of Excellence', We believe that the combination of online learning with the study groups creates a comprehensive and powerful Hybrid Learning process.
The training is made up of 23 modules in 4 different domains: Education, Education Philosophy, Hybrid Learning, and Personal Skills.
After the first year, each student will take on an internship in schools, NGOs, and organizations. Following our
Full Immersion Principal, the student will firsthand learn and will put into practice his skills and knowledge.
The Programs:
EDUCATION
Psychology of Education
Sociology of Education
Theories of Learning
Project-Based-Learning
Global Citizenship Education
Education
PHILOSOPHY
Waldorf Education
Democratic Education
Apprenticeship
Environmental Education
Informal Education
Non-Formal Education
Hybrid LEARNING
Group & Personal Teaching
Online-Learning
Digital Learning Tools
Personal Connection In Distance Education
Face-to-Face Teaching
personal skills
Decision Making
Creative Problem Solving
Analytical Thinking
Entrepreneurship
Emotional Intelligence
Self-directed learning
SWave High-Tech Education System
SERREN-GROUP INVENTIONS SINCE 1999
Leadership By Innovation
Program
The Program Essence:
Acquire Tools On A Groundbreaking Innovative Project
The Curriculum Base:
1 Year Of Calendar Studies up to 22 lectures
The Program Structure:
2 Learning Modules, 11 Classes In 2 Sessions Per Subject
The Modules
MODULE 1
IDENTIFY, search, INVENT
CLASSES -
1. Scouting - Identifing Market Needs
2. Dream Team - Brainstorming
group methods
3. Navigating - Creative Problem Solving
4. Eureka - Invention by identification, definition, solution
5. Target - Development Project Planning
6. IP - Creating & managing Intellectual Property
MODULE 2
DESIGN REALITY-LEADERS skills
CLASSES -
7. Around The World In 80 Days - Multidisciplinary
Agile Rapid Processes Management
8. Low Altitude Flight - Decision Making & Risk Management
9. Rock The Boat - Change Management Organizational Innovation
10. Show Me The Money - Winning Business Plan
11. Storyteller - A Winning Presentation & Interactive Tools